⚠ Switch to EXCALIDRAW VIEW in the MORE OPTIONS menu of this document. ⚠ You can decompress Drawing data with the command palette: ‘Decompress current Excalidraw file’. For more info check in plugin settings under ‘Saving’

Excalidraw Data

Text Elements

(0,0)

(0,1)

(1,0)

(1,1)

not (x,y)
but (u,v)

V1 (-0.5, 0,5, 0)

V2 (0.5, 0,5, 0)

V4 (0.5, -0,5, 0)

V3 (-0.5, -0,5, 0)

positon: xyz
texture: uv

give each vertex an UV texture coordinate

we want to render the whole texture onto the quad

(0,0)

(1,0)

(0,1)

(1,1)

VAO

positions:[V1,V2,V3,V4]

texture coords:
[ ]

(0,0)

(1,0)

(1,1)

(0,1)